Quote:
Originally Posted by Neal Stevens
Exactly, the submarine simulation is inherently a demanding title, and the core audience is very knowledgable and has high expectations, making it tough to achieve the level of sophistication needed.
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I disagree with your statement due to the fact that since SH3 there has been stuff that modders can correct in a few hours of work without the benefit of having the CODE that the devs have.
Obvious stuff that is screwed up should have never made it out the door (ships going in reverse, crashing into docks...), the lack of a LEGIBLE manual, totally broken morale system to name a few.
Gripes about Uniforms, cosmetic details, heck even the fact that there is only one sub and 3 or 4 cargo vessels in game, can certainly be blamed on budget/time/complexity and does not affect the overall playability, I will agree with you on.