Quote:
Originally Posted by Neal Stevens
True, but that's limited to all the people who want a submarine game will buy. Like my summary pointed out, they have to make an educated guess on how many copies will sell, even at the highest quality. They cannot just pour money into a project without expecting a decent return. No one I know would do that with their money.
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I'm pretty sure there's a profit to be made from a good submarine game. They don't need to pour
all their resources into it. Anyways one thing's for sure, they'll never get the sales they want if they keep pushing them out unfinished.