Thread: SH5 patch #2
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Old 03-30-10, 05:42 PM   #102
Vreith
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Join Date: Mar 2010
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awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts

Quote:
Originally Posted by Sub Marauder View Post
I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.
everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
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