Quote:
Originally Posted by oscar19681
Now that you mention it . The animation could have been the work of your mod!
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Actually no. That's stock. I'm not doing anything revolutionary. I just looked through the files, figured out what the devs intended to do and built my own version of it. The animations and script triggers they included were my guide. I couldn't do anything if they hadn't built it. No doubt they would have greatly expanded on it if it had survived the schedule/budget triage. I'm sure we'll see it expanded on in patches.
Here's some of the things they included but didn't get fully implemented.
Triggers and animations for torpedo fired, hit and miss (mostly implemented). There's animations for a guy holding a stopwatch. They have triggers and animations for the hunter/hunted state (implemented). Triggers and animations for nearby explosions and when taking damage(implemented). Animations for damage control parties. The scripts and associated files have all kinds of hints for how this was all supposed to come together. I just put two and two together.
One thing that does appear to be lacking is sounds to go along with it. I think it's ok to use some of the SH3/4 sounds for the crew yelling and whatnot. That's part of what I'm working on for 1.3.