Thread: SH5 patch #2
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Old 03-30-10, 10:18 AM   #50
kylania
Silent Hunter
 
Join Date: Aug 2006
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Quote:
Originally Posted by Heretic View Post
Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.
One note about the mods, you'll need to uninstall ALL mods before applying the patch (you'll have time to do this, it won't auto-patch, just auto-download the patch). And as Heretic said, some might break. Just be patient for them to be fixed.

Quote:
•Now waypoint tools are not accessible in bunker anymore
That's bad, what ever for? This causes two problems, firstly I can't just set waypoints and sail away anymore and second, combined with the lack of search patterns, a "auto Kiel canal" path seems dead in the water?

Quote:
•Fixed torpedo doors
•Crewmen on deck change clothes during bad weather
I'm totally giddy about these two things. YAY!
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