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Old 03-30-10, 07:10 AM   #3
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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You have a GTX280 and your using speed optimisations?

For that matter; why prerender limit at 5?
Why force triple buffer if Vsync is application controlled?
Why force AA on game that supports it? Ingame implementation is usually higher quality with lower cost.

Sorry, being a smartass, I know.
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