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Old 03-30-10, 03:00 AM   #41
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Quote:
Originally Posted by Arclight View Post
Sorry, can't do that. Will just cause players to tag each ship with a few shells so they come to a stop and then leisurely start torpedoing an entire stopped convoy. ...
True, I would do that.

I found this mod combined with "Better and Realistic Flotation" and "Critical Hits Torpedoes" to be the best one so far because I was very pissed to see tankers that got 3 hit and are already half sunk still zig-zag'in on full speed and no way to catch them. More than that, they never sunk.. just keep going for days half sunken. And after a save/load game, they are back on full hp

And another important thing.. if I manage to hit the ship in the engine compartment, thats ship should stop. There is no way for a ship to continue to sail on full speed after his engine got blown up.

About surrendering.. what's the point in it? U-boot take no prisoners for obvious reasons. They slow down or stop because of damage not for surrending.

Thank you for this mod, is a really good one and works just great!
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