View Single Post
Old 03-29-10, 10:21 PM   #10
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Hovis View Post
Date: September 1939 (different dates therein, but both in that month)
Location: Just east of the British Isles in both instances. Nearest town was Hartlepool.
Type of Sub: IIB and a IIC.
Flotilla: 1 and 7
Mods (in install order):
Opsmonsun V705
OMv705 to V720
OMv720 Patch 2
OMEGU_v300
OMEGU_v300 Patch 5a

Other relevant facts: I've had a torpedo impact once in the two campaigns I've started, missed a corvette, hit a light cargo ship of some kind. I've tried both types of detonator. Fairly sure the only type of torpedo I've tried is the conventional one fired at fast speed, not the electric ones.

In terms of the actual impacts themselves, or lack thereof, I've literally watched the torpedoes go clean through the target on two occasions, so it's not going under the hull or hitting and sinking, they just ghost through.

Am running v1.5 of the game.

I've started a campaign with a different class of sub at a later period, I'll report back if I can hit something, cos if I can I'll want to show it off.

The following relevant facts are missing:

Class ID of targets and game play settings

I would like to point out that if there was a generic problems with both the ship damage model and the Torpedo's then I think some of the over 6000 people that have downloaded and used OM would have said something by now.

It should be noted that the early war torpedoes had historical depth keeping problems until Feb 42.

However I will look in to it
lurker_hlb3 is offline   Reply With Quote