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Old 03-29-10, 05:19 PM   #1312
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Default Step by step

1. Bake in 3D Max to 1- 5 channel
( every Channel mast be bakin and seve it LU_ID9_05-uv2.uvw (-uv3/uv4/uv5) to extern Folder
use Automatic Unwrap (first 2 then 3,4 and at last 5 )
at last
(3DMax ) EXPORT/EXPORT SELECTED - LU_ID9_05.OBJ (name of 3D-Model) to seme Folder
where the all uvw and 2Tga Picture in there
(Complit Map/ShedowMap)







2.EXPORT as .OBJ/mtl to Prefernz Folder with 5 UVW maps






3. IMPORT TO S3D ..TGA FOLDER .. Complit map / shadows map





4.Maps and shaped on the imported
( THAT IS A TGA FOLDER - that is connected with 3D-Model Folder in S3D)






5.PREFERENCE Normal / Bump ... MAP





6.OBJ/mtl (3D-Model ) import in S3D Folder ( previously saved with 3D-Max (see above )






7.IMPORT WITH all 5 UVWs (Maps )






8. YES - WITH all NORMALS







9.It is done you see ... Map Channel-1






10. you see ...Map Channel -5







11. SAVE IT TO ( Submarine Folder ) .... o.k ..it is Finish




in Game !!!

12.
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Last edited by Tomi_099; 03-29-10 at 06:17 PM.
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