Quote:
Originally Posted by HELLISH1
Have a friend who just made a playable carrier. working out some plane launching ideas. 
|
What is the point?
The game only deals with ships as abstractions past the render range.
RL carriers do not "launch" planes at targets 20km away, more like 200km. This is impossible in SH4.
So right off the bat, they are
absurd.
Never mind that the flight model—if you even want to justify it by calling what it does "flight"—is utter crap.
What about the time to prepare, load, warm up, etc? What about scouting hundreds of miles away so you know where to send your coordinated strike (LOL, the planes will attack the nearest target they see, there's your coordinated strike).?
Given your interest in modern warfare, the ranges should move even farther out. The render range doesn't even give room for typical missile systems used by planes to engage surface combatants, LOL. The only thing you might be able to use that capability for is for ASW helos. THAT would work—under the presumption that they could run out of fuel, etc—otherwise why not keep them aloft at all times?