View Single Post
Old 03-29-10, 12:40 PM   #5
JetSnake
Navy Dude
 
Join Date: Nov 2002
Posts: 176
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by ShadowWolf Kell View Post
While Fleet Command left a lot to be desired in terms of realism, they at least got the carrier ops right.

You could define loadouts. Set up CAPs, AWACS and the like.

I think what Tater is trying to say is that without that functionality, a Carrier in SH4 (well the SH series in general) is neutered past the point of being viable.

What makes a carrier a carrier and the deadliest ships afloat, is something that SH4 doesn't model.

I wish there was a new Fleet Command or something similar. That was one interesting game.
JetSnake is offline   Reply With Quote