While Fleet Command left a lot to be desired in terms of realism, they at least got the carrier ops right.
You could define loadouts. Set up CAPs, AWACS and the like.
I think what Tater is trying to say is that without that functionality, a Carrier in SH4 (well the SH series in general) is neutered past the point of being viable.
What makes a carrier a carrier and the deadliest ships afloat, is something that SH4 doesn't model.
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