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Old 03-29-10, 03:44 AM   #104
EAF274 Johan
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Join Date: Mar 2005
Location: Gent, Belgium
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Quote:
Originally Posted by kylania View Post
That and most everything on your "non-moddable" list is completely moddable.
That's great news, but it will take a lot of effort and time from modders to address those issues. I'm afraid many people (possibly including me) will have the patience to stick around that long, especially because many of those problems are not there in earlier titles. Looking at the list I have to say that a lot of items are indeed game breakers for me. So if these do not get fixed (be it through patching or modding) in the foreseeable future, I will certainly lose interest and go back to SH3/4. I'm also afraid that the talented modders, too, will get tired of trying to fix a broken game and leave SH5.

When I think of it, for me the only meaningful improvement that SH5 has to offer is the new mini map. All other new features seem to be either broken or poorly implemented

If I may add another "game breaker" to the list, it would be the lack of functionality of the hydrophones station. Unless I am missing something, I can't change the volume, use the mouse to select a bearing, or identify a target with the notepad. I also seem to be unable to hear ships breaking up, and so far I haven't heard the "sound guy" warn me of depth charges or destroyers on their attack run.
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