THIRD STEP - This leaves us with the unmoddable issues.:-
8.
AI is the biggest non-moddable issue with the game. the escort AI needs to be improved, and other ship AI as well, so we do not have to see AI ships doing crazy things like ramming docks and running off into the woods.
3.The
crew management (not managing transfers and whatnot) real captains had to deal with losing key personnel and having green recruits after every patrol.
7.
crap systems and crew management
10
. Inability to see ANY campaign changes until restart.
11. lack of a true
auto TDC
10.
Inability to see ANY campaign changes until restart.
13. ability to
manually set torpedo depth accurately so's one can use the magnetic trigger effectively and bust the target's back
14. vague attempt to inject personal interaction and an RPG element into a genre that
doesent lend itself to an RPG.
15. For me an immersion killer is how the
engines sound. Increase speed: volume goes up for the propellers, motors, diesels, and waves....not the frequency.
16
Morale system is broken
17
Damage Effects and Control are badly implemented.
27.Weather, AI damage, map markings not saved in
Save games
28.
No torpedo AI of any kind.
29.
No Wolfpacks
30.
No BDU / interaction.
31.
Intrusive "synchronising" messages even when I have this option turned off
32.
No Kriegsmarine grid
33.
Lack of crew animation
34.
No blind spot in hydrophones
35.
Abrupt patrol endings when macro-mission objectives are fulfilled