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Old 03-28-10, 08:28 PM   #92
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
Posts: 502
Downloads: 44
Uploads: 3


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THIRD STEP - This leaves us with the unmoddable issues.:-

List
8. AI is the biggest non-moddable issue with the game. the escort AI needs to be improved, and other ship AI as well, so we do not have to see AI ships doing crazy things like ramming docks and running off into the woods.

3.The crew management (not managing transfers and whatnot) real captains had to deal with losing key personnel and having green recruits after every patrol.

7. crap systems and crew management

10. Inability to see ANY campaign changes until restart.

11. lack of a true auto TDC

10. Inability to see ANY campaign changes until restart.

13. ability to manually set torpedo depth accurately so's one can use the magnetic trigger effectively and bust the target's back

14. vague attempt to inject personal interaction and an RPG element into a genre that doesent lend itself to an RPG.

15. For me an immersion killer is how the engines sound. Increase speed: volume goes up for the propellers, motors, diesels, and waves....not the frequency.

16 Morale system is broken

17 Damage Effects and Control are badly implemented.

27.Weather, AI damage, map markings not saved in Save games

28.No torpedo AI of any kind.

29. No Wolfpacks

30.No BDU / interaction.

31. Intrusive "synchronising" messages even when I have this option turned off

32. No Kriegsmarine grid

33. Lack of crew animation

34. No blind spot in hydrophones

35. Abrupt patrol endings when macro-mission objectives are fulfilled
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