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Old 03-28-10, 02:15 PM   #75
EAF274 Johan
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Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
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I'll have a go. I do not have much knowledge of the true modding potential of SH5. I know it's supposed to be big, but just how big I have no clue. So forgive me if some of my game breakers can be modded.

- Weather, AI damage, map markings not saved in Save games
- Intrusive "synchronising" messages even when I have this option turned off
- No Kriegsmarine grid or other detailed coordinates system (degrees in latitude/longitude is not enough)
- Lack of crew animation (not expecting them to run forward during crash dive, but at least I expect to see them cringe when under attack and see them work at repairs like in SH4)
- Lack of detail in the damage system
- No blind spot in hydrophones
- Abrupt patrol endings when macro-mission objectives are fulfilled
- Lack of interaction with BdU via radio
[EDIT: 2 more]
- Immortal officers and no detailed crew management like in SH3/4
- Colliding ships in ports

Given the fact that these features were present in SH3/4 or these issues did not exist (apart from the savegame issue - you'd expect they had fixed that by now), I can only find SH5 to be a step back from its predecessors.

Apart from that, not having a Type II is also a major disappointment for me. I know this can probably be modded in, but who knows how long that will take.
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Last edited by EAF274 Johan; 03-28-10 at 02:35 PM.
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