Quote:
Originally Posted by tater
Do SH5 roster files look like those in SH4? Do any of those point at an o-map, or are all smashed into the granny file? If that is the case, does that mean that SH5 ships cannot have more than one skin per 3d model?
SH4 was an improvement over SH3 in that you could reuse the same model by pointing a new ship name at it, allowing variants without extra system loads. Is SH5 a step backwards in this regard?
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Many cfgs still piont to a texture in the Sea folder but lookin there and most have none
In the texture folder though again not all
Seems there is no system
So yes a step backwards
Was something I really liked about SH4 in regards to textures
No need to use an ext program to date change them
You can still use one model to be 2 ships using the cfg
As in the case of the Littoria and Duilio
ClassName=BBLittorio
3DModelFileName=data/Sea/NBB_Littorio/NBB_VV
RL
Unit]
ClassName=BBDuilio
3DModelFileName=data/Sea/NBB_Littorio/NBB_VV
RL
Close but no cigar esp as both have exact same eqp
So looks like that feature still works but textures are another ball game altogether