Since all the Silent Hunter releases are built off each other, I think what is needed is for Ubisoft to invest in fixng the core code and clean up a lot of the problems that keep reappearing. I'm pretty sure the code used can be encapsulated so aspects that apply to any submarine simulation can be finalized, never needing further adjustments.
A good example is the logic controlling the targeting of a torpedo. This is trigonomety. The only thing that changes are distances and speed and whether to use meters or yards. Another would be logic that controls how the submarine moves through water at the surface or submerged. This could also apply to all ships and aircraft. The only thing that changes are the physical size and weight of each platform.
I can see where a new technology may cause something to be tweaked to incorporate changes but I don't think the problems we have seen in the series are due to that alone. Anyway, if Ubisoft wants to be "the" sub sim source, they should pay the genre its due and stop pumping out half baked code and expect everyone else to fix it. Sure programs will be modded but it should not be to fix basic problems that have been known for years on end.
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