View Single Post
Old 03-27-10, 09:50 PM   #22
Dwail
Sailor man
 
Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
Default

Sorry for my English, I'm Spanish. I found the solution to remove yellow crosshire from binocular's view. The solution not is mine. I found in this forum the mod "Removes the binoccular crosshair" from Ragtag. Now I paste in this post the "readme" of this mod:

*********************
Removes the binoccular crossair.

It's done by commenting out 2 lines, Pos and Zone:

\data\Menu\Pages\Page binocular.ini

[G27 I12]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
Pos=;32,-53,960,586
Zone= ;32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x0

Feel free to add this to any mod package. Give credits where it's due.

Contact:

Ragtag/Subsim.com
raggz@getmail.no

********************

Emtguf, I copy two lines of the Mod of Ragtag:

Pos=;32,-53,960,586
Zone= ;32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0

in the file "Page binocular.ini" of your Mod and work's perfectly!!!

This is the Result:

[G27 I6]
Name=Viewport
Type=1030;Static bmp
ItemID=0x27000001
ParentID=0x27000000
Pos=;32,-53,960,586
Zone= ;32 715 960 586 5 1 0x27010000 0.5 -0.45 0x27000001 -0.5 0.5 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.dds
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x0

Thank you very much!! to you and Ragtag.
Dwail is offline   Reply With Quote