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Old 03-27-10, 06:09 PM   #7
robbo180265
Admiral
 
Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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Quote:
Originally Posted by pythos View Post
Sh3 to me, had no deal breaking things. Most of the problems were dealt with with mods (yes even Sh3 was rife with bugs) or patches.

sh4 to me was dead. This had one major deal killer for me. The crew management system that was programmed to forget to clear the bridge when the sub was under water. The animated crew would leave the bridge, but their programs were still there. The water and the pressure did not effect them....but the bombs or depth charges killed them. In order to prevent this on every dive you had to one by on drag the crew to the rest areas, or other areas of the sub (Sh3 handled surface crew positions and underwater positions automatically. Why this system was not implemented into 4 is beyond me.) This issue was never dealt with. Other things with four was the near complete lack of hull creaks as the boat descended, though not a deal killer, it was definitely a realism killer.

Now Sh5. Visually stunning...but why oh why did they mess with the interface? That was never something any of the community made comments about. This took up development time that could have been dedicated to other stuff.

For me an immersion killer is how the engines sound. Increase speed: volume goes up for the propellers, motors, diesels, and waves....not the frequency. This is the same for speed decreases. What the hell did they mess with this for anyway? No one complained about how the engines actually behaved.....like engines, not sound systems.

DRM.......nuff said.

I like the RPG aspect, I don't like it's implementation. Why on earth did they remove the commands for the deck gun and AA gun targeting? I like having interaction with your crew, I don't like how the conversation progress is not recorded resulting in you having to start over if you have to reload, either due to DRM issues, or rig issues.

The friendly AI doing suicide runs on docks or shorelines. Dumb. Should have been fixed from sh4.

But, deal killers.....I can see none at this time. At least on my rig the game is VERY stable compared to both sh3 and sh4 (sh4 crashed continuously )

The lack of different sub classes is self explanatory. Look at the work put into the interior of one class. This work is fantastic, if simple looking....it in no ways is. I have a feeling IF the community is not overly critical (too late?) we will see add ons like U boat add on for 4 coming down the pike to complete the game. Who knows.

I do like how the convoys DO NOT crazily maneuver after a torpedo strike...this was so unrealistic. Freighters and tankers DO NOT maneuver like that. They are huge and take a lot to maneuver, and trying to do that inside a tightly packed convoy could result in collisions.

I think sh5 is COMPLETELY salvageable what with the devs and the modders.

Give it time. Quite griping and enjoy what may be the last incarnation of this series. (I know if I were the devs and saw some of the stuff people have written about my work I would have said eff you, and moved on)
Excellent post and pretty much sums up the way I feel about the game too.

@ IanC -Moving on where exactly?
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