This mod has been made at request of my friend Magic1111
and other fans of LSH3 v.5
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Mod's file
LSH3-5_DFa-Flag&Penns_2010.7z
File size ~ 35.78 MB.
Author Anvart.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.
This mod is for SH3 ver. 1.4b game with LSH3 v.5 mod.
This mod is adaptation of a series of my works DF antenna, Flag
and Pennants on Turm for LSH3 v.5 mod.
In this mod we can control rotation, raising/lowering of DF antenna,
raising/lowering of Flag and raising/lowering of Pennants on human sub
turms using new StateMachine Classes... and using next commands:
DF antenna:
1) Raising and rotation beginning - keys Shift+V ...
2) Rotation stop and lowering - keys Ctrl+V ...
3) Also, rotation stop and lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth;
Flag on turm:
1) Raising - keys Shift+F ...
2) Lowering - keys Ctrl+F ...
3) Also, lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth;
Pennants on turm:
1) Raising - keys Ctl+PgUp ... Rise_whole_periscope command...
2) Lowering - keys Ctl+PgDn ... Lower_whole_periscope command...
3) Also, lowering - for commands:
Rise_periscope
Lower_periscope
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth.
Notes:
Raising/Lowering of Flag work if the Watch Officer is on the bridge.
Raising/Lowering of Pennants work if the Watch Officer is on the bridge and
only in Harbor!!!
If you have removed the Watch Officer from the bridge (or he has been killed)
you should lower Flag and Pennants having cluck with the mouse on the Depth Dial
near to zero (Set_Depth command)...
Water Reflection for Pennants is disconnected (alpha-blending artefacts)...
...
Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and
with the list of pennants, which you can write down in file
"..\data\Submarine\NSS_Uboat$$\NSS_Uboat$$.eqp " after each patrol (as sunk tonnage),
are presented.
...
I have added my old mods (2006): Hands_look_better, HaloNotVisibleThroughBody
and Head4 and edited for this textures (LSH3-5)...
I have added bug-fixes for Watch Officer and Sonarman also...
And i have added controller ConfigureBumpMap to all characters where it was not
(stock bug).
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Installation:
Using JSGME:
Unpack LSH3-5_DFa-Flag&Penns_2010.7z file in MOD folder.
To attach to game as last mod...
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Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, mesh animations
(limited) and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
* * * * * * * * * * * * * * * * * * * * * *
Link:
http://www.mediafire.com/file/xymjon...&Penns_2010.7z
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File for compatibility with GUI_Six-Dials-Simfeeling mod for LSH3 v.5.
Installation:
Unpack Patch_compat_LSH3-5_6DialsSimfeeling.7z file in MOD folder.
To attach to game after LSH3-5_DFa-Flag&Penns_2010 mod...
Link:
http://www.mediafire.com/file/omj5zm...sSimfeeling.7z
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File for compatibility with GUI_OLC mod for LSH3 v.5.
Installation:
Unpack Patch_compat_LSH3-5_GUI_OLC.7z file in MOD folder.
To attach to game after LSH3-5_DFa-Flag&Penns_2010 mod...
Link:
http://www.mediafire.com/file/1e1yow...3-5_GUI_OLC.7z
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