View Single Post
Old 03-27-10, 02:20 PM   #6
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
Posts: 502
Downloads: 44
Uploads: 3


Default

Quote:
agreed and IMO the devs took an idea from UBI to make sh5 into a FPS sub game and in the only way they knew how to "save" the game from such an endever, they creatively/cleverly structured it so the modders could eventually port all of sh3 to this game and have a new version of sh3 with better AI and grafics.
Interesting thought. If I understand you correctly, UBI call the design brief - it must be an FPS ( market decision?) Then the devs make it accessible for the likes of us to turn it into more of a grognards game.

I wonder what sort of company politics are at work here ? I think you have to start with the idea that UBI(Corporate) don't make sims as a labour of love (like we might if we had the resources). Its about running a profitable company. Given their design brief, would the devs then be sufficiently independent to build a game which they know can be modded into what we would recognise as a sim. Note the 'generous' access to modding tools.

The other thing that intrigues me about this strange release is the "only one sub" thing. My own gut feeling here is that it's intended to be the base game for a series of addons - Type IX addon, Type XXI addon, British U Class addon etc etc - not unlike the 'Rise of Flight' model. If SH5 sells well enough (Hmmm ..) its projected development might have been seen as a cash cow. All speculation.
__________________
"You need to put your behind in the past". Kumba
horsa is offline   Reply With Quote