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Old 03-27-10, 08:29 AM   #37
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Quote:
Originally Posted by the_belgian View Post
the shape of the housing doesn't matter since the lenses are round and in case of the OP could be used to look higher and lower than the AP.


Thanks Belgian for the info. Not sure about backdrops yet, will depend on what it looks like in-game when I get to that stage.

Here's a small up date:

Haven't had much time to work on this over the last dew days. So not much furter in yet. Looking at my Glass textures for the dials I decided to have another go at then (Last one were just that bit to dark). Made a few different ones, so as to give more varity to the Dials.

New Glass Dials and Bezels:


Also have readjused the Dial layout and added in the ommited Torpedo selector switches.

Next step is to make the Needles and then convert everything over to .dds with alpha's. And then the fun of trying to get everything in via the Editor.

Latest Layout:
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