03-26-10, 08:10 AM
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#15
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Navy Seal 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Quote:
Originally Posted by alexradu89
We really shouldn't blame the devs for this because most of the guilt belongs to Ubisoft. It's Ubisoft's fault that they made the game more arcade (commercial; because every 10 year old kid wants a WW2 german submarine simulator for his birthday or under the Christmas tree instead of evil, un-christian games like shooters, action-adventure games etc. it's not like anybody enjoys shooters right?). The devs actually had a very tight and strict deadline, because like any major international company, Ubi doesn't really care about anything other than profit (who cares if the game is bought by a subsim fan or a casual gamer as long as "we get teh monee!1") and it's just not that easy to create a game in a small period of time.There's also the fact that the devs didn't really had full liberty of making the game, lots of "instructions" were being sent from the central Ubi headquarters even though those people had no idea what a submarine is(but that's just how everything goes).The devs of course have their share of guilt for various game malfunctions and lack of quality in the game but then again nothing's perfect (and some people just fail at doing their job).
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You may be interested in this:
Quote:
Originally Posted by elanaiba
Ubisoft is a company, of which Ubisoft Romania is a part. Please stop separating the two. Not everything that is good is our merit, not everything that is bad is "the suits" fault. I, of all people, have my parts in the failures of SH5. The people "high up" could have simply decided not to do another SH, just as you guys can choose not to buy.
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