Quote:
Originally Posted by Bilge_Rat
Of course, that is not just a Silent Hunter problem, many sims, including IL-2 and Falcon 4 ramp up the action to make it more palatable to casual gamers. That has been well known for a long time.
Even among us, how many (other than Dowly) use HI TC to skip over the boring part and get straight to the action?
That is part of the reason why I always wait until modders get around to producing a more realistic campaign before I start a real one. 
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Yeah it annoyed me in Il-2 as well how every mission you'd bag a half dozen bogies. I read someone from some experten that they would average 3 or 4 sorties just to run into something to shoot. I know the DCG gave a lot of sightseeing missions where you might run into something or might not and transit ones for added realism to mix it up a bit.
And yeah ,I do like TC, would never finish a game otherwise!

Though of course I still would prefer a realistic rewarding hunt for a merchant or two with a rare opportunity for more or a determined dogfight where I'd be happy with just one kill and surviving to give examples, rather than the bag 10 planes or 20 ships per flight/voyage we get in sims as stock. For me it's not 100% realism in operating the equipment that is important( I don't have the time or patience as when younger to learn Falcon 4.0 or Lock On inside and out at 100% realism), but the overall FEEL of the campaigns. I'd like to get an idea of the danger and fear and difficulty of success in combat, and not worry about memorising fuel mixes or 100 key commands. This lack of interest in the fanatical detail that I have these days is also due to the crappy manuals we get with games. You can't fly and have a manual open to learn and practice detailed things as you could with the beautiful Falcon 4.0 ring bound edition I have.