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Old 08-31-05, 10:33 AM   #1
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
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I use jsgme with sh3, the current version ive had no problems with, though the last version i did have it get confused and overwrite the umoded version with one of the mods i use twice, forcing reinstalls both times.

Its principal is very simple, it checks the files in the mod folder you have selected, then backs up the same named files from the original and keeps a list of new files the mod contains that the original doesnt. After backing up it then Copies the files over from the selected mod's folder to the root game directory and then saves in a config file for itself that you installed that mod. Later when you remove the mod using the program, it deletes all the modded files and copies the backups back to the root directory restoring it.

Its a handy program even if you know how to mod the game as it lets you easily change mods on the fly with out having to manualy back up each and every file (i use a combination of mods which i then further self modded, and the file count for it alone is well over 1300 files. Backing it up by hand just isnt an option). Not to mention having to go in each time i remove the mod and manualy finding and removing the new files.

You can also make mods designed not to work with it, to work with it, all you need to do is go in the silenthunter3 folder, then the mods folder, Make a new folder and name it, then copy over the guts of the mod (data folder etc) into that folder.

So for example say you wana make "mod x" compatable with jsgme. Well first you uncompress the mod someplace on your hard drive, then open your "Silenthunter3" folder (where the game is installed). Open "Mods" folder, make a new folder in "Mods" and name it "Mod X". Then go to where you uncompressed the mod, and copy the data folder, and any other folders and files with the data folder into the "Mod X" folder. Then all ya need to do is run jsgme and select Mod X and have it install Mod x. Thats it.

Also if you wana later edit the mod you just need to uninstall all current mods using jsgme, then go into the "mods" folder and open the folder containing the mod you wish to edit. Edit it, then reinstall the mod with jsgme.

So in short, i like the program, i use the program, i recommend the program, and im neither, computer illiterate, not a modder, or lazy.
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