Quote:
Originally Posted by The General
@Nerdmann
I can't believe I gotta waist my thousandth Post to show you the error of your ways
SH5 1.2 is the best subsim there has ever been. That's right, I said 1.2!
For you to create a thread that serves no other purpose than to gloat the demise of a great franchise for Subsim fans is reprehensible. If this was my Website, I'd simply boot you off.
Don't condescend me by suggesting that I don't know how the system works with regard to sales figures. If the game is available for practically nothing, less than one month after release, they'll be no more and that's the bottome line!
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"@Nerdmann"
That is just childish. This is supposed to be a mature discussion, and a sharing of ideas, opinions, and experiences. If you do not like someone's opinion, either move on or counter it with your own.
"SH5 1.2 is the best subsim there has ever been. That's right, I said 1.2!"
So, are you a beta tester (
likely violating your non-disclosure agreement), or an SH5 developer working for Ubi (
which would explain your overly defensive attitude)?
"...If this was my Website, I'd simply boot you off."
Oh, that answers that...you work for Ubisoft...
"If the game is available for practically nothing, less than one month after release, they'll be no more and that's the bottome line!"


...And Ubisoft would be the only one to blame, too.
I must ask, Mr. The General, ...if I frequent a fine restaurant for years and then never return after I get food poisoning and they get written up by the Health Department...is it MY fault if they then go out of business?
To stay in business, all one has to do is gain and please more customers than you lose or displease. If a company cannot do that one basic requirement...they do not deserve to be in business in the first place.
I do hope that the 1.2 patch is as awesome as you indicate. Ubisoft would do well to fix the bugs. I doubt seriously, though, that it will address the ahistorical abyss that SH5 is currently, nor the script-laden non-dymanic campaign structure that is more about theatrically intense arcade action than it is about re-living history. Those things are core design elements that likely cannot be changed in a simple patch, and it is those things that seem to be the bane of many reviewers and players. Sure, it will be great if it just addresses all the current bugs, without introducing new ones. Only time will tell if it does more than that, which is what is truly needed to save this game.