Probably was mentioned, but... make AI units to properly set ceiling of their torpedos !! To prevent AI submarines and surface units from sinking friendly surface ships with weapons launched at enemy sub.
For air dropped torpedos relatively simple doctrine modification assures that, but I have no idea how to recognise if sub-launched torpedo was fired at sub or surface contact... Best would be if AI units set proper ceiling value (at least -150ft) when firing at enemy sumbarines.
To prevent human player from avoiding AI torpedos by surfacing, ceiling may be reset if TgtClass $= "SUB". But first it has to be set properly on launch...
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