Quote:
Originally Posted by Arclight
I don't see how any script that deals with the interface is dependant on the "crew state" of an AI ship though. 
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The NewUI is trying to make Crew Command availability dependant on Crew Damage State. So if a Key crew member is injured or dead those commands relating to that position are delayed or are not executed at all. Not sure how it relates to the AI other then pulling info from it.
I have no idea as to why sounds stopped working and some commands were causing CTD.