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Originally Posted by TH0R
The sinking mechanics are great. And the way you delayed the message about ships sinking is excellent. The only thing missing is a chance for critical hit. With both torpedoes and cannons. Probably the only thing missing from RFB IMHO. 
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The chance for a critical hit is still there. It's just that it's very small. (See page 19 of the manual).
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Which brings me to my next question - does RFB, or SH4 in general simulate the cargo carried on merchants?
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As in how quickly a ship can sink with a certain type of cargo? In that case, I think the only cargo that affects a ship's sinking behavior is the ammo loadout (higher chance of a critical hit).
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Also, can deck guns on merchants be destroyed, knocked out of action? I recall duelling it out with one merchant and I know I have hit the deck gun implacement few times dead on - nothing happened...
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I'd have to check that. Not sure at this time.