Quote:
Originally Posted by The General
Before release The Devs wrote that in the Campaign, once you sink a particular ship, you wouldn't see it again, 'just like real life' they said, while holding up SH5 like it was the benchmark for realism. How many Dido class have you gotta sink?! How many Dido existed in The Big One?! 
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In every user folder, there is a CampaignProgress.cfg which has some entries related to unique ships:
Code:
[CampaignProgress.UniqueShipsStatus]
IsEmpty=false
[CampaignProgress.UniqueShipsStatus 1]
Name=HMS Suffolk
ClassName=CAHMSSuffolk
Active=true
Dead=false
[CampaignProgress.UniqueShipsStatus 2]
Name=HMS Barham
ClassName=BBQueenElizabeth
Active=true
Dead=false
[CampaignProgress.UniqueShipsStatus 3]
Name=KM Schlesien
ClassName=BBSchleswigHolstein
Active=true
Dead=false
If you somehow named all the Dido classes and made appropriate modifications to the campaign files, what you're asking could be done.
I don't know how the game mechanic works with the values above, though I've read people sinking multiples of a supposedly unique ship... So the question that if this works is still there