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Old 03-24-10, 11:20 AM   #8
Drifter
Frogman
 
Join Date: Mar 2010
Posts: 308
Downloads: 75
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Quote:
Originally Posted by Armistead View Post
Not sure what your mods skills are, mine are limited. How do you think it will work with other mods like TMO or RSRD...

I don't think you can refit and get fuel only..reloading torps at sea..argh.

Obvious it's not historically correct, unless you're close to friendly waters, do you plan to keep it within those zones.. maybe giving people a few hundred miles. The concept is neat, but if anyone can call up a fuel ship per say, seems just as simple to use unlimited fuel, even though this could bring a balanced approach with the correct point hit.

If a ship pops up in enemy waters, planes usually abound and should attack and sink it...correct..so how you gonna deal with that.

One of those ideas that could be brilliant or take away too much from reality...keep reality in mind. I think if you stray from that it would take too much away from tracking correct fuel.

I can see where some would love it and not knocking it. Certainly a sub wouldn't be left to rot a 100nms from base, so try to find balance.
I understand what you mean about refueling only without torps, but unfortunately I believe that part is hard-coded. So this is the best I can do.

The biggest difference between this mod and playing with unlimited fuel setting is the massive renown penalty player receives for 'sending SoS'.

As far as rescue ships popping up in enemy waters- they won't. I am implementing the rescue ships only in safe waters. They will not be sunk by enemy action.

Please just wait and give it a chance. This mod is not a cheat. It will be balanced. There will only be perhaps 2-3 rescue rendezvous points at one time for the entire map.
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