View Single Post
Old 03-24-10, 10:41 AM   #32
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by LukeFF View Post
Guys, if a 1500-ton oil tanker can sink after one torpedo shot in less than 15 minutes (I've even seen some sink in less than 10 minutes), then you can do the same in RFB as well. I'm playing with the same sinking mechanics in RFB as you all. The mod is what it is.

The sinking mechanics are great. And the way you delayed the message about ships sinking is excellent. The only thing missing is a chance for critical hit. With both torpedoes and cannons. Probably the only thing missing from RFB IMHO.


As for the 1500-ton oil tanker sinking in less than 10 min, that is true. But at one point I had 3/3 duds on the little b***** and had to use the cannon. Even after 50 shots below the water line (~30 were hits) it didn't show any signs of stopping. Which brings me to my next question - does RFB, or SH4 in general simulate the cargo carried on merchants?


Also, can deck guns on merchants be destroyed, knocked out of action? I recall duelling it out with one merchant and I know I have hit the deck gun implacement few times dead on - nothing happened...
__________________
My IL2 stuff: LEVEL BOMBING MANUAL v2.0 | 'MUSTANG'
TH0R is offline   Reply With Quote