Hi my friend, okay I just found this out from Seeadler, here is a quote from him on how the engine controls the sky gradient:
Quote:
Originally Posted by Seeadler
SH5 does not use any more textures for the sky, neither external or embedded textures in the DAT/GR2 files. The gradations of the sky and the colors are calculated by the Sky_Shader. The input colors come from the CFG's in /data/env. There are the colors for different regions and daytime. You have SkyTopColor and SkyBottomColor and the shader now interpolates the colors and transitions between them. To get rid of the sky gradient bandings you must define a better and smoother algorithm within the shader.
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I have decided to give SH5 a go, now that there have been comfirmation from Ubisoft about a second patch and maybe I can help with the clouds later