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Old 03-24-10, 09:05 AM   #1
W_clear
Ace of the Deep
 
Join Date: Apr 2005
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Default Can anyone tell me how to increase value and reduce the value?

// 6. horizont haze
float hazeMask = smoothstep(1, 0, saturate(In.eyeDir.w * g_skyHazeHeight.x - g_skyHazeHeight.y)*2);
color = lerp(color, g_skyHazeColor, hazeMask);


THANKS!
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