SH5 does not use any more textures for the sky, neither external or embedded textures in the DAT/GR2 files. The gradations of the sky and the colors are calculated by the Sky_Shader. The input colors come from the CFG's in /data/env. There are the colors for different regions and daytime. You have SkyTopColor and SkyBottomColor and the shader now interpolates the colors and transitions between them. To get rid of the sky gradient bandings you must define a better and smoother algorithm within the shader.
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
|