Quote:
Originally Posted by Nisgeis
How about using placeholders, e.g. copy a tanker model and call it whatever your new unit will be, script the campaign using this 'new' unit. Then when the new 3D and damage model are made, change the unit so that it no longer uses the old model and gr2 file?
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That's actually what the devs did with the Liberty Ship. They cloned it (coded as "KL") and have a separate entry for it as "Large Steamer." The roster file for it describes it as "BR Large Merchant (ProxY)," so my hunch is that a different ship is ultimately meant to take the place of the Liberty model.