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Old 08-30-05, 06:00 PM   #11
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by el_Salmon
Quote:
30 second reload and 14 degree max error
Well. I think that's a good agreement between "reality" and "gameplay". 60 seconds from RealUboat 1.41 are too long...
Based on what? I keep hearing that from many people, but the only clear real world examples suggest 60 to 80 seconds average reload time per shell. The only contradictory evidence comes from sources that provide incomplete information. I'm not in the business of making realism conform to what people are most comfortable with, or what's as realistic as they can take. I make realism conform to what history tells me is realistic, even when that is unpalatable for some.

30 second reload may be playable, but according to the information I've seen it's not realistic. Realism and playability do agree, but realism and arcade play rarely do. Let's face facts: unless someone can show that a U-boat could fire 200 rounds in 100 minutes, 30 second reloads are tantamount to an arcade mode. It's as simple as that.
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