Code:
3. Not sure on this one either, although by the sounds of it youre wanting to add lightmaps to something, if so then just add a texture map node within the material and an embedded image as a child to that node (see pic2)
So far almost there flakmonkey everything went well for second uvw channel the only problem i have left is when i click on enable ambient occlusion in S3d model preview the sub turn black instead of the lightmap showing any clues on this?
Thank kpt Lehmann and Jimbuna for image host suggestions.