Quote:
Originally Posted by Heretic
Yeah. I suppose removing the Depth tag means you can't overide it once you enter it. What happens if you issue a surface command right afterwards?
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I suppose, that each and every command called in a particular sequence will trigger its unique script if not overwritten by a command belonging to the same CommandClass (except 'Generic' which presumably never should get overwritten). This allows to orchestrate animations according to a well defined sequence of commands. Overwriting might be necessary though to prevent funny results. So I guess if a surface command requires its own set of animations thru its own script, it should be 'Generic'.
At the end, each set of commands expected to be executed in a particular sequence should be examined if overwriting should be utilized or disabled.
Hope I could provide assistance
P.S.: Just gave it a try. Removed CommandClass from the surface command as well and your script brought all hands back to their watch stations