Up!
I was doing quite the same thing and - the same method... No effect.
In crew_commands.txt there is a line:
'name - command name. there has to be support for it inside the code. ( new commands can't be added on-the-fly. ) '
And this is quite obvious, because what you (we, 'cos I'm stuck on the same stage) have done was assigning animations and jobs for crew to a command... The interesting thing is, if this will give any realistic effect. Will the turns be quicker?
I wonder if it can be done or is this too deep in the code, help anyone?
Last edited by Pumbator; 03-23-10 at 05:07 AM.
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