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A couple years back I was asked what I thought was the next step for subsims, I said, "compelling radio traffic, complex objectives like shadowing convoys, genuine wolfpack activity, more role-playing with the crew, and full boat access".
SH5 does not deliver on any of these metrics, with the exception of opening up the whole U-boat to the player.
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You know, thinking about it, I agree wholeheartedly. The radio silence in SHIII, and now again in SH5, is disheartening.
At least have AI "chatter" that reflected game events. When I spot a convoy and the AI responds by sending friendly bombers over, it'd be nice to get a message like "four bombers dispatched to engage, estimated time to arrival 20 minutes". It doesn't even have to be dynamic, like "shadow convoy and send new radio report in 15 minutes", just updates from the AI when stuff happened. As it is, I just send off reports and hope that there's help coming. Not that I really should, because I don't think BdU rewards you for neither reports nor kills made by friendlies as a result of those reports. At least it didn't in SHIII. It's just "keep doing what you're doing and shaddap for two hours kthxbai".
I know some people hate it when I bring up Falcon 4 AF, but think of how the radio traffic enriches that game. You don't even need to see the fighting, it's enough to hear a constant stream of "Wolf 1, engage Mig 29s, bullseye 129, 12 miles", "mayday, mayday, airman down, airman down, bullseye 149, 20 miles", "set up RESCAP ", "Claw 1-2, declaring an emergency", "Tomcat 4, engaged defensive" and all the other stuff the AI generates.
If SH5 handled radio like F4AF did (perhaps even with voice lines when appropriate!), I'd be glued to the radio station.