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Old 03-22-10, 05:45 PM   #8
Onkel Neal
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Quote:
Originally Posted by Fattysbox View Post
So considering that enemy AI is severely weak I've decided on my next patrol to go no map contacts to up the difficulty.

Primarily this will make my convoy approach more difficult since there is no magic circle to judge when you will be detected.

But I was wondering from other skippers here on Subsim what are other things I need to worry about?

1) Manual navigation in harbors so I don't hit other ships?

2) Are hydrophone contacts depicted in map as lines? My guess is no.

3) How attacks done without map contacts? Any thread links would be helpful. Some concerns:

A) Since the stadimeter is broken, how do measure range?
B) AOB measurement?
C) Any calculations for speed?

Thanks all!

J
Good call, it's better that way, much less arcade

1. Definitely, you need to be on the bridge during the last 5 km into port. Just like a real captain.

2. No, though that would be nice, no lines unless you mark them your self. I suggest getting CCIP's Command Keys mod and get your sonar guy to call out the closest ship, that is realistic.

3. Manually, of course. The stadimeter works pretty well, I can hit ships about 80% of the time within 1600m. Just get the line between stack top and mast top. Speed: it will compute it for you, or your can use the 3 minute rule. I generally estimate it unless I have no escort pressure. Merchants 5-8, escorts 6-10. AOB, just eyeball it.

Hitman has a good tutorial for this too. http://www.subsim.com/radioroom/down...o=file&id=1647

Edit: Eric, great post!

.
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Last edited by Onkel Neal; 03-22-10 at 05:59 PM.
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