Quote:
Originally Posted by janh
(1)
(2) I do have servere doubts about this trend to online games. Many games, like this play as well or even better as single player. Especially when you enjoy hours of running around a convoy to get into attack position with little action -- how many online players would join that? Many other games suffer from the same problem, and the AI in WITP-AE for my taste should have received more attention than it obviously did. But developing a strong AI is brain and cost intensive, and something that unlike eye-candy doesn't immediately show and support the sales factor.
However, many gamers may not have the time to join online games, and depend on others for playing. I think it is a nice addition to have, but if you build on only that, you will definitely loose a lot of customers.
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Well, when SHII and DC were released, we have as much players on MP than on Sp and even more. In my case once I finished the Campaing, I did all my destroyer Command time in Multiplayer and we had games daily. Some casual , some part of tournaments and competitions.
Most Subsim activity was around Wolfpack League and Eagle Flotilla.
This is when Subsim boosted player numbers and online activity.
Most of the Oldtimers here can tell you that most people participated on online combats. Of course with some exceptions
The reason people does not seem interested on this option is because they do not have it avalaible.
To be succesful, the game must have BOTH options so players have the choice to play single or multi.