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Old 03-22-10, 01:21 PM   #5
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
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Quote:
Originally Posted by scrapser View Post
It would also be great if there is a way to strip out or disable the whole crew interaction thing. Leave in the part where you can walk around the sub and browse life on a submarine when you're bored. As a working interface I think it's falling on its face. Turns it into a submarine captain simulation instead of a submarine simulation.
(1) I think that is what Elenaiba meant in his post when he spoke of his teams design goal not necessarily being the same that people may have expected the game to be. I think what they had in mind is quite logic, i.e. to increase the immersion to a "Das Boot" like level you need a human component, i.e. you have to leave the submarine sim and make it a caption or crew simulation included. They may or may not have wanted to provide what most people here at subsim wanted it to be (see Neals review).

(2) I do have servere doubts about this trend to online games. Many games, like this play as well or even better as single player. Especially when you enjoy hours of running around a convoy to get into attack position with little action -- how many online players would join that? Many other games suffer from the same problem, and the AI in WITP-AE for my taste should have received more attention than it obviously did. But developing a strong AI is brain and cost intensive, and something that unlike eye-candy doesn't immediately show and support the sales factor.
However, many gamers may not have the time to join online games, and depend on others for playing. I think it is a nice addition to have, but if you build on only that, you will definitely loose a lot of customers.
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