08-30-05, 08:58 AM
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#8
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Eternal Patrol
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
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Quote:
Originally Posted by ReubenJames
"User Action" is new, please tell me what it does. The Doctrine Language and Script is absolutely a genius invention. I pulled out some of the written missions of the campaign last night, for some inspection. To my greatest amazement, triggers are everywhere. Most of them are not attached triggers.
I tell you, I am still learning.
I don't know what possess of me, when I come to Mission Editor. I have played around with many MEs before. The one which I used for the first time is a legacy one from Jane's Combat Series. It's dusted, "U.S. Navy Fighters". The very first Flight Simulation I have got, also the first time I ever used a Mission Editor to create and represent my thoughts. In the years which followed, not many Mission Editors really impressed me, possibly because they lack features that one doesn't have what the other has one way or the other. Perhaps, the closest is Jane's Combat Series "F/A-18".
What I like DW's ME is the Doctrine Language which is basically what one wrote doctrine files for Jane's Fleet Command. There are many operands that so far I have not had my hands-on every one of them. But I have a feeling that it offers much flexibility over the others. The reccurent mechanism is the most useful I say. I am talking about the trigger that can run a script as an action. I would have to look into that.
The Manual is an asset.
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Pic from SC editor, user action.
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