View Single Post
Old 03-21-10, 08:04 PM   #9
cothyso
Sailor man
 
Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
Default

the transition is made through portals applied to bottlenecks. the portals are a special sort of magic "windows" telling the engine to render only the part of the room you are seeing through them.

but that doesn't explain the VERY LOW fps from the control room. I think is something related with poly count, no LODs and shaders.
cothyso is offline   Reply With Quote