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Old 08-29-05, 09:15 PM   #24
Dave Kay
Gunner
 
Join Date: Apr 2005
Location: AZ
Posts: 93
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Quote:
Originally Posted by Kapitän Cremer
I'm as confused as you are....

Sometimes one torpedo seems to make all the work and sometimes they just eat up every thing you throw at them..C2 being the worst of them...

However I found that a torpedo set to 8 meters and magnetic pistol can take out all small merchants and coastal merchants in one eel.

As for tankers try shooting a fish at 2 meters depth, set for impact while aming for the fuel right in front of the smokestag.....that should set the whole ship on fire....
I agree with the "8 meter magnetic-method" and have seen it work inside convoy when trying to make a hurried shot, (Sir, we're under attack!) just shoot and pray ya' hit somethin', then crash dive and evade. I get about 70% hits like this. But darned if I can have dependable success with impact fuse--- 50% just bounce off and there it is as per the tutorial--- AoB not ideal. Seems the magnetic pistol is not affected so much by AoB and in fact I've made bow-to-stern shots in a chase-scenario and so long as that torp spends enough time under the enemy's keel it almost always sends 'em sky high.

Since my career (still on my first!) is just now in early '41 and escorts are not so hot to trot, my preferred method is to slink inside convoys submerged, from the front, off-angle, and line-up on the big mercs in the center. Give the 2 fattest ones everything I got (with careful aim) from tubes 1 thru 4, then swing around for a stern shot at whatever is close (set to 8m depth) then dive and reload as permitted. If the mercs don't go down from those first shots I tail the convoy until I can pick off the stragglers.... works like a charm!

Cheers and Good hunting!
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