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Old 03-21-10, 01:55 PM   #125
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


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1.2 released.

I've added command-based behaviors, so your crew will react to the commands issued. Currently, I have the depth commands done. You have to use the commands via mouseclick or hotkey to see the behaviors. Just clicking on the depth gauge won't do it. They old state-based behaviors of previous version still work, so you won't strand your crew on the deck, if you just click the gauge. I added sound effects for the control room crew movements.

The Crash_dive script doesn't trigger. I've included an optional workaround that uses the set_depth command (triggered when you click the gauge). It will trigger a crash dive when you click the gauge and are on the surface, even if you click 0 meters, so use with care!

Oh, and I figured out how to add more crewmen. Before you get all excited, I'm still very limited by waypoints. So far, I haven't found any good spot to add anyone that has an animation that works. I'm thinking if I can get a damage control party to trigger, that'd be a good use.

Report any problems in this thread. Thanks!
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