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Old 03-21-10, 01:40 PM   #21
Turm
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Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
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Quote:
Originally Posted by wamphyri View Post
My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.
Thanks a lot, wamphyri!

I noticed your combined version doesn't include the SeaParameters.cfg file in the 'Env' folder that comes with the pitch & roll mod. That file only changes the waves slightly, though. Also doesn't include fixes for the AI boats from that mod. I'm not bothered about those things myself (and understand why you wouldn't include them since you didn't modify those files), but thought others might like to know.

In order to have both mods active in full, you would need to enable the original pitch & roll mod first, then enable this mod and overwrite the other mod's .sim files for the player submarines.
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