Thread: Thermal Layer
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Old 03-21-10, 09:18 AM   #11
SteamWake
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Quote:
Originally Posted by LeNe View Post
In one of my last games I had at least the feeling of passing a thermal layer. Because I'm relatively new to subsims I kept the map informations on to get a feeling of distances, enemy behavior and such. So I was on the run. The destroyer came closer and closer and I tryed to get deeper and when I was diving at about 135 meters the sonar markings of the destroyers on the map became very small. I was just wonderig if that has been the effects of thermal layer or if I overlooked something in game mechanics such as deeps range of the sonar. I also forgot to try out if theres any difference with my own sonar. 135 meters isn't very deep :/
so I don't know if it's physically possible of having a thermal layer there. The ony thing I know is that there's beside other thermal layers a so called convergence zone at 3000 feet (about 900 meters) where the temperture is steady below, but since you are not able to go so deep during WWII we can just neglect that.
It could be possible or it could be as simple as the sonar contact slowing down creating less noise.

In sh4 the dd's would do a little trick of one driving around near flank banging away with the asdic while the other sits motionless and listens. Neat trick that was
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